Warhammer 40k Kill Team (THQ)

My duties on this project included -
Creating Environment Art from provided concept images.
Prototyping and implementing Lighting System using Mental Ray.
Creating Havok animations.
Creating Havok destroyable objects.
Creating Particle systems.
Gameplay scripting.
Creating Benchmark assets/lighting for outsourcing companies.
Integrating outsourcing assets into game.

Released July 2011

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Weirdboy_Podium in game.

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Weirdboy_Podium Concept provided by concept artist.

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Weirdboy_Podium 3d Model

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Tileable Ork corridor- in game screenshot

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Tileable Ork corridor- 3ds Max screenshot

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Walkway I created to help define the visual style for part of the game.

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Walkway I created to help define the visual style for part of the game. 3dsMax screenshot wireframe.

 © 2019 Phil Craigie

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