Warhammer 40k Kill Team (THQ)
My duties on this project included -
Creating Environment Art from provided concept images.
Prototyping and implementing Lighting System using Mental Ray.
Creating Havok animations.
Creating Havok destroyable objects.
Creating Particle systems.
Creating Benchmark assets/lighting for outsourcing companies.
Integrating outsourcing assets into game.
Released July 2011
Weirdboy_Podium in game.
Weirdboy_Podium Concept provided by concept artist.
Weirdboy_Podium 3d Model
Tileable Ork corridor- in game screenshot
Tileable Ork corridor- 3ds Max screenshot
Walkway I created to help define the visual style for part of the game.
Walkway I created to help define the visual style for part of the game. 3dsMax screenshot wireframe.