Game Environment /Props - "Outpost"
A small personal project/scene to practice PBR workflow.
Starting with a low poly mesh from Max into Zbrush.
Baked and textured in Substance Painter.
Imported into Unreal Engine 4 for lighting/fx, presentation video and screenshots.
Composed the soundtrack and added sound fx.
Final edit in Premiere.
SketchFab Version - https://skfb.ly/6MVJz
This piece was originally inspired by this Warcraft style concept I came across online -
Some still images from the video. Unreal Engine 4.
Zbrush sculpts and 3dsMax layout for scene export to Substance Painter.
Substance Painter - Result of baking and final texturing,
PBR Metal Roughness.
Unreal Engine 4 - Material setup, Lighting and Cameras. Created 8 cameras and used Sequencer to capture and export the clips.