Game Environment /Props - "Outpost"

A small personal project/scene to practice PBR workflow.
Starting with a low poly mesh from Max into Zbrush.
Baked and textured in Substance Painter.
Imported into Unreal Engine 4 for lighting/fx, presentation video and screenshots.
Composed the soundtrack and added sound fx.
Final edit in Premiere.

SketchFab Version - https://skfb.ly/6MVJz


This piece was originally inspired by this Warcraft style concept I came across online -
https://www.pinterest.co.uk/pin/518688082060247918/

phil-craigie-unrealx4-01.jpg

Some still images from the video. Unreal Engine 4.

wipx4.jpg

Zbrush sculpts and 3dsMax layout for scene export to Substance Painter.

subx2.jpg

Substance Painter - Result of baking and final texturing,
PBR Metal Roughness.
Base Color/Normal/Roughness/Metalness/AO.

enginex4.jpg

Unreal Engine 4 - Material setup, Lighting and Cameras. Created 8 cameras and used Sequencer to capture and export the clips.

 © 2019 Phil Craigie

Visitors to philcraigie.com since 2011