Substance Material Adventures No.1!
Updated: Sep 7, 2019
Creating a few HD PBR versions of standard textures using Substance Designer and Painter..
Created the shape/sculpt in Designer , exported the substance with some parameters exposed into Painter for texturing. Exported to Metallic /Roughness Standard Workflow.
Thanks for looking . Thanks to Xander Davis for the inspiration from the Astrogun Game "Vast"