Sci-Fi Corridor Panel - Substance Designer/Painter/Alchemist

A fun exercise in creating a tiling Sci-Fi panel in Substance.

After checking some reference I created the sculpt in Substance Designer. I exported the height, normal, curvature, ambient occlusion and ID maps.

After importing these into Painter I added more normal details and painted the panel. I imported some custom masks for the text.

Finally I  exported the painter textures and imported them into Alchemist to create a worn variation of the material. Finally exported those maps and rendered the screenshots and video in Marmoset.

SciFiGraph.jpg
scifipanels.jpg
scifipanel_closeup_01.jpg
scifipanel_closeup_03.jpg
scifipanel_angle.jpg
scifipanel_closeup_02.jpg

 © 2019 Phil Craigie

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